![]() ![]() Depending on the controller and game implementation, there may be cases where the allocation is not successful. In addition, since the number and position of buttons and sticks are not fixed, it is necessary to set the key assignment according to the controller used by the user in order to operate with the optimum operation method. Therefore, it is necessary for the program side to support various types such as the number of buttons, the number of sticks, and the presence or absence of the vibration function of the controller. It supports various types of controllers, from game pads to complex control stick controllers used in steering wheel controllers and flight sims. A format that has been used on PCs for a long time. ![]() One reason why is because there’s a large installed base of legacy controllers out there that some people still like to use. XInputĮven though XInput has been around now for 17 years, some modern games still support DirectInput controllers. RELATED: What Is an API, and How Do Developers Use Them? Differences: DirectInput vs. In the section below, we’ll compare and contrast the two standards in more detail. Still, DirectInput supports some features that XInput does not, which is partially why the standard is still in use. ![]() The two APIs do similar things, but DirectInput is older than XInput and has been deprecated by Microsoft. This means they will work with games programmed to use Xinput. XInput originated as an Xbox controller-exclusive API, but many third-party controllers (not made by Microsoft) now also support it. Xbox One and Xbox Series X|S controllers also currently use XInput on Windows. XInput: This API launched in 2005 as a way to support Xbox 360 controllers on Windows.It’s a legacy interface supported by many PC game controllers released before 2005, and also some controllers (and retro controller adapters) after that time. DirectInput: This gaming input API first appeared in 1995 as part of DirectX 1.0 for gaming on Windows 95, then supported on subsequent versions of Windows.Here’s a quick look at the origins of each one: ![]()
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